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[Download] Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel ~ Book PDF Kindle ePub Free

Foundations of Game Engine Development, Volume 2: Rendering

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

eBook details

  • Title: Foundations of Game Engine Development, Volume 2: Rendering
  • Author : Eric Lengyel
  • Release Date : *
  • Genre: Books,Computers & Technology,Graphics & Design
  • Pages : * pages
  • Size : * KB

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